Showreel
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'Framestore' Masterclass: Lighting/CG integration - February 2013 - Solo Project
University Assignment. Professional practice brief set by 'Framestore'. Required the integration of two CG artefacts into two different lighting environments (one indoor, one outdoor). One week production time. Live action footage and HDRIs were captured with a Canon 5D. Used a combination of image based lighting and physical based lights. Modelled, Textured, Rigged, Shaded, rendered and composited both CG objects.
Software: Maya, Mudbox, Mental Ray, Nuke.
University Assignment. Professional practice brief set by 'Framestore'. Required the integration of two CG artefacts into two different lighting environments (one indoor, one outdoor). One week production time. Live action footage and HDRIs were captured with a Canon 5D. Used a combination of image based lighting and physical based lights. Modelled, Textured, Rigged, Shaded, rendered and composited both CG objects.
Software: Maya, Mudbox, Mental Ray, Nuke.
Matchmoving/CG Integration: Speed Project (9 Hours) - August 2013 - solo project
Personal practice. Matchmoving and CG Integration speed run. One day Production time (everything was created in 9 hours: Including render time). Focused on the successful integration of a moving CG object onto a live action backplate captured with a free moving camera. Tracked footage and created 3D camera, Modelled, Textured, Rigged, Shaded, Animated/Simulated, Rendered and Composited the CG object.
Software: Maya, Mudbox, Mental Ray, Boujou, Nuke.
Personal practice. Matchmoving and CG Integration speed run. One day Production time (everything was created in 9 hours: Including render time). Focused on the successful integration of a moving CG object onto a live action backplate captured with a free moving camera. Tracked footage and created 3D camera, Modelled, Textured, Rigged, Shaded, Animated/Simulated, Rendered and Composited the CG object.
Software: Maya, Mudbox, Mental Ray, Boujou, Nuke.
Compositing Assignment: CG integration, Rotoscoping, Tracking - March 2012 - Solo Project
Compositing project focusing on seamless CG integration using multiple render passes. One week production time.
Software: Nuke.
Compositing project focusing on seamless CG integration using multiple render passes. One week production time.
Software: Nuke.
Framestore Matchmoving Practice - September 2013 - Commercial Work (Framestore)
2 Day turnaround. Professional practice shot completed during a training period at Framestore in the Matchmoving department.
Software: 3DEqualizer, Maya, Nuke.
2 Day turnaround. Professional practice shot completed during a training period at Framestore in the Matchmoving department.
Software: 3DEqualizer, Maya, Nuke.
Joss Stone - Stuck on You (Music Video) - June 2015 - Commercial Work (LoveLoveFilms)
5 day turn around. Approx 4 minute video. LoveLoveFilms was responsible for VFX and post production of the music video. My duties included roto/prep of the underwater actors, compositing of the underwater actors and colour correction.
Software: Nuke, After Effects, Premiere.
5 day turn around. Approx 4 minute video. LoveLoveFilms was responsible for VFX and post production of the music video. My duties included roto/prep of the underwater actors, compositing of the underwater actors and colour correction.
Software: Nuke, After Effects, Premiere.
BU Festival (Cinema Advertisement) - May 2015 - Commercial Work (LoveLoveFilms)
5 day turnaround. 30 second advert featured in local cinemas. Solely responsible for the production of the video based upon a given script and the clients feedback. Animated in Maya, did compositing in Nuke and enhanced/encoded in After Effects.
Software: Maya, Nuke, After Effects.
5 day turnaround. 30 second advert featured in local cinemas. Solely responsible for the production of the video based upon a given script and the clients feedback. Animated in Maya, did compositing in Nuke and enhanced/encoded in After Effects.
Software: Maya, Nuke, After Effects.
Navitus Bay (Infomercial) - December 2014 - Commercial Work (LoveLoveFilms)
10 Day Turnaround. 2 Minute infomercial for renewable energy based company Navitus Bay. Rigged and animated 2D characters in Maya. Created 2D biped and quadruped rigs.
Software: Maya.
10 Day Turnaround. 2 Minute infomercial for renewable energy based company Navitus Bay. Rigged and animated 2D characters in Maya. Created 2D biped and quadruped rigs.
Software: Maya.
MyKoolbox Kickstarter Video (Infomercial) - January 2015 - Commercial Work (LoveLoveFilms)
10 Day Turnaround. 4 minute infomercial for a clients kickstarter project. Solely responsible for the production of the video based upon a given script and the clients feedback. Created accurate 3D assets based upon clients specifications. Animated in Maya, composited in Nuke and enhanced/encoded in after effects. Created 2 edits of the video (the full infomercial and a 30 second promo video).
Software: Maya, Nuke, After Effects.
10 Day Turnaround. 4 minute infomercial for a clients kickstarter project. Solely responsible for the production of the video based upon a given script and the clients feedback. Created accurate 3D assets based upon clients specifications. Animated in Maya, composited in Nuke and enhanced/encoded in after effects. Created 2 edits of the video (the full infomercial and a 30 second promo video).
Software: Maya, Nuke, After Effects.
'Crackers' Short Film: Group Project - July 2013 - Group Project
Roles: Modelling, Texturing, Shading, Rendering, Compositing.
University assignment. 3rd year major project (1 of 2). 1 minute CG integration short. 11 months production time. Modelled, textured, shaded and rendered the CG character. Created the dummy geometry for the environment and objects. Collaborated on Lighting and Compositing.
Software: Maya, Mudbox, 3DsMax, Mental Ray, Nuke.
Roles: Modelling, Texturing, Shading, Rendering, Compositing.
University assignment. 3rd year major project (1 of 2). 1 minute CG integration short. 11 months production time. Modelled, textured, shaded and rendered the CG character. Created the dummy geometry for the environment and objects. Collaborated on Lighting and Compositing.
Software: Maya, Mudbox, 3DsMax, Mental Ray, Nuke.
'SCEE' Masterclass: Character Modelling and Texturing - April 2013 - Solo Project
Personal Practice. Professional practice brief set by 'Sony Computer Entertainment Europe' (university assignment) I completed unofficially. Required the Modelling and texturing of a CG character. One week production time. Modelled, sculpted, retopologised and UV unwrapped character model. Created 4K textures; Diffuse, Specular, Reflect, Roughness, Bump, Normal, SSS (epidermal, Subdermal, Backscatter). Shaded and rendered Character.
Software: Maya, Mudbox, 3DsMax, Mental Ray.
Personal Practice. Professional practice brief set by 'Sony Computer Entertainment Europe' (university assignment) I completed unofficially. Required the Modelling and texturing of a CG character. One week production time. Modelled, sculpted, retopologised and UV unwrapped character model. Created 4K textures; Diffuse, Specular, Reflect, Roughness, Bump, Normal, SSS (epidermal, Subdermal, Backscatter). Shaded and rendered Character.
Software: Maya, Mudbox, 3DsMax, Mental Ray.
Metal Gear Rex Fan art
Personal project. Modelled character based on video game concept. created 4k textures: Diffuse, Bump, Normal, Specular.
Software: Maya, Mudbox, Mental Ray, Nuke.
Personal project. Modelled character based on video game concept. created 4k textures: Diffuse, Bump, Normal, Specular.
Software: Maya, Mudbox, Mental Ray, Nuke.
'The Masterpiece' Short Film: Group Project - July 2013 - Group Project
Roles: Modelling, Texturing, Mocap Performance, Mocap Editing.
University assignment. 3rd year major project (2 of 2). 4 minute animated short. 11 months production time. Modelled and textured the environment and characters (100+ models, 500+ textures). Created shaders that allowed dirt to be layered on the environment in a non-destructive manner. Performed and edited the mocap data/animation.
Software: Maya, Mudbox, 3Dsmax, Nuke.
Roles: Modelling, Texturing, Mocap Performance, Mocap Editing.
University assignment. 3rd year major project (2 of 2). 4 minute animated short. 11 months production time. Modelled and textured the environment and characters (100+ models, 500+ textures). Created shaders that allowed dirt to be layered on the environment in a non-destructive manner. Performed and edited the mocap data/animation.
Software: Maya, Mudbox, 3Dsmax, Nuke.